10 Upcoming Game With UNIQUE Mechanics

10 Upcoming Game With UNIQUE Mechanics

AI-Generated Summary

Hey, it’s Falcon here, and today on Gameranx, we’re diving into 10 Upcoming Games with Unique Mechanics! Starting with Kingmakers, a medieval war game with modern weapons and fully destructible environments—think Dynasty Warriors meets chaos. Next, Crimson Dragon lets you ride dragons in a stunning open-world RPG, blending Dragon’s Dogma and The Witcher. Jump Ship offers seamless co-op space exploration, mixing ship combat and on-foot action. Cairn focuses on in-depth climbing mechanics, while Clockwork Revolution introduces time-traveling choices that reshape the world. The Lost Wild brings survival horror with intelligent dinosaurs, and Lost Skies lets you build and pilot custom airships. The Alters explores cloning and base management, Adapt revives Spore-style creature creation, and Screenbound merges 2D and 3D gameplay in a mind-bending experience. These games are pushing boundaries—get ready for some innovation!

📜 Full Transcript

– [Falcon] We all have our favorite games, our favorite genres, and a lot of the time we
just stick to what we know. There’s no shame in that, but every once in a while it’s nice to know what’s out there. Hi, folks. It’s Falcon. And today on “Gameranx”, 10 Upcoming Games With Unique Mechanics. Starting out with number 10, “Kingmakers”, and the fully destructible environments we’re seeing in that game. So, here’s one of these games where all I need to hear is the premise. It’s a medieval war game, but you got modern day weapons and gear. I’m sold. You don’t need
to tell me anything else. You have my money already. Have you seen the trailer? I have. You’re looking at it now. Just blowing away hundreds of
foot men with a machine gun. Yeah, it’s a third person shooter combined with dynasty warriors. Simple, brilliant idea for a game. They coulda stopped there, but no, the game goes even further by making it so there’s fully destructible
environments too. Whip out a grenade launcher and blow up the local watering hole. Why not? It looks like a pretty
in-depth physics model too. Buildings don’t just crumble into dust, they actually break apart
and fall over realistically. So, you’re not just fighting off entire armies single-handedly. You’re also a one-man siege engine. I was pretty excited
before they said that, but now I am more excited. “Kingmakers” is definitely
one to look out for. Moving on in number 9, “Crimson Desert” letting you fly a dragon. There’s just a lot going on
in the trailers for this game. It’s an open world action
RPG from Pearl Abyss that seems to combine
elements of “Dragon’s Dogma”, “Breath of the Wild” and
a platinum action game to make something wildly
ambitious looking. Let’s not forget the
whole “Witcher 3” vibe that they’re definitely cashing
in on with a lot of this. All of it looks really impressive and I’m tempted to be skeptical about it because well, we’ve been let down before. But it’s also, it’s clearly the real deal. There’s a ton of footage out there and they’ve been showing the
game off pretty extensively in the last few months. There’s a lot of stuff about
the game I could focus on here ’cause it’s got some pretty impressive physics simulation stuff
going on in the background. On top of the game’s environment, it’s looking almost impossibly gorgeous. But the thing that sticks with me the most is that you can ride a dragon. In already seemingly
staggeringly huge open world game that’s packed with detail, they give you the ability
to fly high into the air and lay waste on the back of a dragon. I have no idea how
extensive the mechanic is. Like, is it just something you can do after mounting an enemy dragon or do you get a dedicated
dragon mount or what? I don’t and I have no idea,
but it’s a thing you can do and it looks spectacular. At number 8, you can switch seamlessly between crewing a ship and on
foot combat in “Jump Ship.” It’s an upcoming co-op FPS. It looks pretty impressive
in the way it looks. It lets players switch
between ship-based gameplay and on foot action. The ship stuff kinda looks
like “Sea of Thieves” and various other co-op pirate games where you and your crew
man a ship, put out fires, board enemy ships, et cetera. But what makes this game unique is how expansive and
apparently seamless it all is. The scale of it is so much bigger than anything in one
of those pirate games. You’re literally flying around space, entering the atmosphere,
traveling to a mission zone, exiting the ship to do whatever
it is you’ve arrived to do. Then, you run back to the
ship, do it all over again. When someone pilots the ship,
other players can man turrets, perform repairs, build parts to assist, and all while your ship is moving around in a gigantic environment. It’s not a completely
new idea necessarily, but the presentation and scale of it is well beyond anything I’ve seen before. It looks fantastic too. The trailer show a game that’s just got a lot of mechanical depth, but it also seems very intuitive and fun. It doesn’t look like a big confusing slog that some of these types of
survival co-op games are. What’s been shown so far,
it’s super impressive. I hope the final product
manages to live up to these amazing trailers. And number 7 is climb
to survival in “Cairn.” There’ve been a few
climbing games recently, but what seems to really make
the upcoming “Cairn” unique is how in depth the climbing
mechanics actually are. It’s not just exploration
or story with some climbing. The climbing is what this game is about. They’re not trying to replicate
the look of rock climbing, they’re trying to
emulate how it feels too. The game doesn’t just give
you a set pattern of rocks to grab onto or gets by with
a simple stamina system. You have to actually find solid holds for your hands and feet, and you can adjust your posture
to shift your body weight. There’s a ton of management that goes into climbing in this game and it makes it feel far more involved than other games in this little genre. There’s resource management as well. You have to use pitons and
make stock holds and chalk to improve your grip, finger tape, so on. And when you’re not climbing, you’re exploring around the areas that aren’t sheer vertical
cliffs to find resources. It sounds like there’s a lot going on here and it looks and sounds very intriguing, and maybe a little frustrating,
but hopefully in a good way. And number 6 is traveling through time and changing the world in
“Clockwork Revolution.” A game with a really ambitious premise. There’s not a lot of
actual information on yet, but the game is so audacious
it deserves a look, even though there’s almost nothing else to talk about right now. The Bioshock-inspired FPS action game looks like it’s got all the basics needed for a game like that. It’s got retro futuristic city,
a “Rapture” adjacent name. In this case it’s called “Avalon.” Use wacky steampunk guns
with special powers. So far, so “Bioshock.” What’s gonna make this game more than just another copycat
is a time travel mechanic. You actually go back in
time and make choices that affect the future of the city. So, it’s “Bioshock” if
it was “Sonic CD”, eh? The trailer shows off a world that starts off bright and colorful and transforms into a
rundown war-like society, replacing the gold in the original version with gunmetal and gray skies. These changes apparently come
from the choices you make. So, this game appears
to be heavily reliant on choice and consequences,
which isn’t a new idea per se, but you rarely see a
game where your choices actually seem like they matter. Hopefully this game pulls off
at the ideas that it’s got and really makes the
whole butterfly effect feel like the real deal. If the only two timelines are
the one shown in the trailer, the “Clockwork Revolution” is gonna be a bit of a disappointment. But hey, we can hope. And number 5 is intimidating
dinosaurs in “The Lost Wild.” This survival horror game’s
visually super impressive. But just from watching the trailer, you’d assume it’s just
another horror game, you know? You hide from monsters and
heavily scripted sequences, crafted few resources to scare ’em off. Basic stuff, not necessarily bad, not necessarily innovative. “The Lost Wild” sounds like it’s gonna be a little more interesting
than that though. Rather than just populating the game with mindless monsters that
only ever try to kill you, the developers behind this
game put a strong emphasis on the fact that the
dinosaurs you’re dealing with aren’t just mindless warriors. They’re animals with complex AI patterns. So, they don’t always act how
you’d expect in a horror game. So, evade predators when you can, but it’s possible to startle
and even scare them away if you catch them off guard, or use other animals to distract them. Each dino has its own behavior, so careful observation will
allow you to better avoid them. It all sounds like a slightly more complex and unpredictable horror experience than what you would normally
see in games like this. And if the AI is actually as reactive and realistic as they claim, “The Lost Wild” could
really be something special. And number 4 is building custom
airships in “Lost Skies.” There are a lot of open world
survival crafting games, but this one looks to
be the most interesting. There’s a lot of pretty
fun-looking mechanics going on here with gliding and grappling
and climbing and shooting. But the thing that stands
out the most, at least to me, is that you can create
your own custom airships and control them in aerial battles. Sort of like “Sea of Thieves”
if your ship could fly and you could build it yourself, which is just such a cool and
satisfying idea that again, it hasn’t really been done before. The whole build a mobile base
mechanic, that’s not new, but it looks so clean and
intuitively implemented here. The core of the game is
exactly what you expect with base building and rock punching, but also you got machine guns to get in shootouts with robots. It’s a fascinating setting. It looks like a place
that’s just fun to be in. I’ve got pretty high
expectations for “Lost Skies.” And with so many survival
games clogging up the market, new games in this genre
all tend to blend together. So, one stands out this much? It’s worth paying attention to. And number 3, creating
alternate versions of yourself in “The Alters”, which clever name, right? (laughs) No, it’s a cool looking game. This narrative-driven survival game combines elements of a
lot of different genres. There’s third person
exploration, there’s survival, there’s Xcom-style base management. And then there’s the Marquee feature. The ability to make alternate versions of your main character
to staff your base with who have their own needs
that have to be fulfilled. So, it’s a little bit “Sims”,
a little bit “No Man’s Sky.” Maybe some “Frostpunk” possibly. It’s a wild mix made even weirder by the whole cloning mechanic. For each new clone is essentially an alternate reality version of your guy who made different life choices
leading up to this moment. I mentioned “Frostpunk”
because it sounds like you have to make some hard decisions as the alters try to coexist with other. There’s a strong focus on narrative here. So, the amount you can
actually change things depending on choices that’s up in the air. I’m not sure how much mechanical
depth there is to all this, but either way it looks interesting, even if I don’t necessarily understand exactly what the gameplay loop is. How does the third person exploring factor figure into the base management? Will the alters end up
feeling like an afterthought with everything else going on? I don’t know. But I’m hoping for the best ’cause it all sounds super interesting. And number 2, creating your
own species in “Adapt.” Anybody remember “Spore”? That impossibly ambitious
life simulator from Maxis? The guys behind the “Sims.” The final product was kind
of a shallow disappointment, but there was one part everybody liked and that was the creature stage. The part where you create
and control a new species. “Adapt” is that but expanded
into an entire game. Yeah, I know what you’re saying. How can I call it unique
if they’re ripping off a popular game’s mechanic
practically wholesale? Well, you see anyone else doing it? “Spore” came out in 2008. I think it’s high time for somebody else to get a try at that whole thing. ‘Cause it is an awesome idea. And being freed from the rest of “Spore” allows these developers to really make a meal outta this mode. Like, look at it. The
creature mode is here. It’s just a lot more options
and stuff is going on. You can create weird little freaks and directly control ’em as they start off as some weak little bottom feeder, and then they evolve into an
apex predator or not, you know? Depending on what you want to happen. The graphics, not mind blowing, but the central concept’s fantastic. Like, it’s super nice to
see someone do something with this idea that’s been
left utterly unexplored for years now. And finally at number 1. In “Screenbound”, you’re gonna play a game while you’re playing the game. This one hurts my brain just a little bit. So, the idea here is you’re playing a game on a little game boy, while also moving around in a 3D world. It’s strange enough, but the crazy thing is the game you’re controlling is like the world you’re
walking around in. They’re one and the same. Your movements in the 3D world dictate how you move in
the 2D one and vice versa. So, what happens in one
game happens in the other. I mean, at least you can zoom in and put down the Game Boy thing, which is called the
Quantum Boy in the game. to get a better look at your surroundings. I’ll say that. That’s nice. They call this a dual
dimensional space AKA 5D, which is a combination of 3D and 2D. And yeah, I’m scratching my head. I think that’s kind of a weird one. I’m not so sure that I
would consider it 5D. In this day and age where it feels like every idea’s already been done in games, something like this comes along and redefines what’s possible. Not to say the concept
of two games at once is, you know, itself entirely
new, but the idea of simultaneous 2D and 3D movement in the way that they’re doing it here, I have not seen something
that this even reminds me of to be completely honest. And if I’m wrong then, you know, whatever. This game looks pretty damn interesting. I’m not sure if it’s gonna
be any actual fun to play, but damn if it’s not unique.

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