NEW Nintendo Switch 2 News Just Appeared!

NEW Nintendo Switch 2 News Just Appeared!

AI-Generated Summary

Todayโ€™s Nintendo Switch 2 updates include confirmation that VRR (Variable Refresh Rate) is not supported in docked mode, though it remains a possibility for future updates. Nintendo has also clarified that they will not use game key cards for first-party games, ensuring physical copies remain available. The Switch 2 will retain the 30-second recording limit for gameplay clips, and new accessibility features like text-to-speech and live subtitles will enhance game chat. Additionally, Nintendo announced their return to Gamescom 2025, and new 4K gameplay footage of Cyberpunk 2077 on the Switch 2 has been revealed, showcasing impressive performance. Stay tuned for more updates and make sure to subscribe for the latest news.

๐Ÿ“œ Full Transcript

All right, lots of different Nintendo Switch 2 news and updates to get through today. Starting with Nintendo’s official comment on the lack of VRR support in docked play for Nintendo Switch 2 because you probably remember we’ve talked about this on the channel and it sounded like according to Digital Foundaries findings that it wasn’t going to be there. And we now actually have some official comments straight from Nintendo themselves confirming that in docked play we indeed will not see VRR supported. doesn’t mean it can’t come later in an update, but we got to get on the same page with what Nintendo said. We also have some relieving comments about Nintendo not planning to go the game key card route, which so far they haven’t for their first party games, but now we have some commitment from the future of their first party releases from a physical perspective that they won’t be entertaining that idea. We also have some brand new details when it comes to accessibility options for the Nintendo Switch 2’s game chat feature and probably something that’s going to let some people down, which is the recording limit for the Nintendo Switch 2 if you were wanting to record and share your gameplay because it seems like the same Switch One limitation is indeed in place with the Switch 2. And then we also have a little Nintendo Today app view of the home screen sounds which are all different sounds so you kind of know what app is being open tied to a specific type of chime on the actual home screen itself. So we’ll go over that. Gamescom 2025 just got a little bit more exciting because Nintendo has announced that they will be participating. And we have a detailed look at 4K footage of Cyberpunk 2077 running on the Nintendo Switch from Direct Capture, uh, which is looking really good and getting some people maybe feeling a little bit more relieved about the graphical performance of the Switch 2 online. So, we’ll break down all of this info, but before we do, make sure you like, subscribe, and turn on your bell notification to join Subro Nation if you’re new here. And I want to first kick off this conversation right over at Nintendo Life where you can see the following article which outlines Nintendo apologizes for error with mention of Switch 2 VRR TV support. The incorrect information was initially published. So we have the newest update as we finally got some clarity in a statement from Nintendo on this. The information about variable refresh rate support originally published on the Switch 2 site was incorrect and VRR is handheld only. Here’s the full statement we received. Nintendo Switch 2 supports VRR in handheld mode only. The incorrect information was initially published on Nintendo Switch 2’s website and we apologize for that error. On the topic of potential VRR support in doc mode coming in a future firmware update. Nintendo isn’t denying the possibility as they said we have nothing to announce on this topic. So, uh it is official unfortunately at this point that it’s not going to be there. there wasn’t some kind of misreporting on Digital Foundaries account, which maybe was like kind of the last hope for this feature being there out of the box. And with Nintendo commenting on it themselves now, we we know that even though it was listed on their website once upon a time as a supported feature in Doc Play, that was an error on their part. It is 100% compatible in handheld play. And of course, you do have to have a TV that supports it. And not all TVs have VRR, but it would have been nice to see day one out of the gate. Now, we can hope that maybe Nintendo will update this and patch it in in a firmware upgrade. Uh, but it’s also something that I’m just not going to hold my breath for. So, uh, unfortunate just to have a feature essentially, you know, alongside of the rest of some of the higherend features we didn’t expect to see in this console like HDR, 120 frames per second support, and all of the stuff that Nintendo showed us there. you know, VRR, seeing that on the screen and assuming that it would also be in docked play was kind of a nice feature set to have and now it’s just one less that we have uh to know not to expect. So, not crippling news or anything like that, but uh still here’s hoping Nintendo somehow figures out how to get that in as a firmware upgrade and it’s not just a hardware limitation of the HDMI port that they’re using on the dock itself. Because if that is the case, I would not expect to see it added down the line in a firmware patch. Okay, from here we have the following article over at my Nintendo news which outlines, we have Nintendo not planning to use game key cards for Switch 2 games. And the article outlines, Nintendo were asked the simple question as to whether they plan to distribute some of their games as game key cards. Thankfully, the Kyoto based company said in a straightforward statement that they have no plans to use them for firstparty games on Nintendo Switch 2. Game key cards have naturally received their fair share of backlash from gamers. So, it’s good to hear that we are on the safe side on that front for firstp party games going forward. And their exact quote reads, “We currently have no plans to use Game Key cards for Nintendo developed titles.” This is something I was expecting to see Nintendo stick to in this current generation as that’s already what we’ve seen announced from them, but it is nice to have that clarification that midway through the generation, they’re not going to start putting out their first party releases as a game key card. Could you imagine getting the next Smash Bros and wanting to have it playable, you know, 20 years in the future from now and not have to worry and lo and behold, they release it on a game key card where a server download is required for you to get that game’s information on your system. That would definitely be a big blow for physical collectors, and I don’t think it’s going to happen this generation for Nintendo. But like we talked about in a different article recently, Doug Bowser’s exact comments on physical games was that they are a big priority for them in the immediate future. And I do think that as we continue on through the rest of this generation, well, not only will mainly third parties go the game key card route, but by time we’re talking about Nintendo’s true next generation, uh that cartridge slot being there, I think will actually be completely in question and it will be a win if we get it for one more generation because I do think we’re going to go in the route of that all digital future, unfortunately, even from Nintendo first party. Uh but it does seem like for the Switch 2’s generation, everything will be a complete game on a cartridge. Looking at Nintendo’s game file sizes, too. That’s something that is to be expected. They can actually fit all of their firstparty content on a 64 GB cartridge, at least. I I don’t foresee them having very big issues with that. I’m sure the next 3D Zelda game will probably come close to filling up a full cartridge like that or something to that effect, but Nintendo tends to optimize their games very well and they have smaller file sizes than maybe what you would expect them to be even whenever the scope of the game is rather large as most of these current ones are clocking in at 20 GB or under. And we know the size of these physical cartridges this generation are apparently 64 GB and like that’s the only option. So that is of course why a lot of thirdparty devs are opting for that of a game key card because of the cost associated with a 64 GB cartridge. Uh you could imagine that that is something that is not entirely cheap. Uh the rumored price is around 16 bucks a cartridge and that would definitely cut into your profit and price point on something like a $40 or $50 game when you are trying to sell it physically in addition to digitally. So unfortunate the number of game key cards we’re seeing from a third party perspective, but at least we have that clarification that Nintendo won’t be joining them in their first party releases. So from here we have Nintendo Switch 2 has same recording limit as Switch One. That is a typo. They said some recording limit. Uh it is the same and we’ll detail that in the article. Uh and game chat accessibility features. So, this is over at Nintendo Life and they outline. As Nintendo continues to deliver small nuggets of information about the Switch 2, we’ve now learned about its video recording limit as well as some accessibility features. With the current Nintendo Switch, you should be aware that you can only record 30 seconds of gameplay at a time. For Nintendo Switch 2, that limit appears to be exactly the same. We can hold out hope that something like a firmware update could change that in the future, but at least at launch, 30 seconds is the recording limit. Once again, that news comes from a clip shared on the Nintendo Today app. When you record a clip, it will again be saved in the album, which is the same as it is on Nintendo Switch One. Nintendo Today also provided a look at Switch 2’s game chat accessibility features. First, text to speech is included, meaning the system will read out text for you. Additionally, live subtitles will be available for game chat so that when others are talking, it will be transcribed and displayed on the screen with a chat box. And then they do have a link to Oatmeal Done’s post where it actually details these features and I will let you hear it for yourself. [Music] [Music] Now, Oatmeal Dome also points out over from his post that it is not clear if a keyboard will actually be something that is supported, but that that would make a lot of sense. And that’s what I’m thinking as well. I actually think we are going to get maybe not a first-party Nintendo keyboard released, but any USB keyboard should already work. And then uh we’re probably going to get some kind of third-party marketed mouse and keyboard accessory for the Nintendo Switch 2. And if you are somebody, you know, of course, that needs to chat that way, if you are unable to speak, this is obviously a great win to support more players at the end of the day and have more people able to participate in game chat. One thing that has come out of this as well that is kind of unfortunate is that it doesn’t appear like messaging friends is really a thing on the platform. you actually have to be in a game chat situation like this and do the the text to onscreen or text to speech through the accessibility options for game chat like Nintendo still doesn’t have the ability for you to send a direct message to your friend that’s online to say hey hop into this game or get on game chat or something like that. I think that would have made a lot of sense to facilitate messaging platform on the console itself. But we’ll take what we can get with Nintendo and having live voice chat on system is actually something that we were not sure if they would do this console generation to be fair. So the fact that it’s here uh it’s nice to see and who knows if they’ll revamp more parts of the online system later on. I I also think they should have done away with friend codes and just went to usernames only. But I think friend codes are still entirely intact. Like when we looked at those leaks that suggested that the operating system was the same from Switch one to Switch 2, we didn’t know just how much of the same it would really be. And that even comes down to the recording limit, which I think they definitely could have upped from 30 seconds with the type of performance enhancements that we get out of this console. Like you probably could have had something similar to that of a PS5 where you do have options like record the last 5 minutes of gameplay at any given time and that way you can just always go back and save that clip. It’s a nice thing to have if something crazy happens while you’re playing a game and you want to be able to share that with friends. 30 seconds when you have to actively record those clips is not necessarily uh the best option. And while this doesn’t affect me directly so much because I’m typically playing Nintendo Switch 2 with a capture card anyway or through a capture card where I can record the footage easily. For a lot of people out there that just want to casually share their gameplay clips, it would have been a nice upgrade if you had longer recording times than something like 30 seconds. But that does appear to be the case with Nintendo’s nextG hardware. Um, okay. From here, we have just kind of a nice Nintendo Today app update, which I’m also going to let you guys hear once again in terms of how the home screen sounds for the system. So, you can hear the following uh over from the Nintendo Today app post where it shows [Music] So, you might notice at the end of the video, it is even a different sound that now kicks on whenever you wake the system from leap and customizing each icon’s direct sound. It’s different than that of the original Nintendo Switch. And you know, something that you can have to expect now, what it sounds like when you go to each different app. So, if you weren’t looking at the screen and you clicked on something, you would actually know potentially what’s opening up based off of, you know, if you get used to those sounds and which apps they correspond to and things like that. But, little bit more personality to the Nintendo Switch 2’s home menu. Just uh no custom still. So from here, Gamescom 2025 got a little bit more exciting, at least for me and probably many of you watching this channel because Nintendo announced that they will be attending Gamescom 2025. Nintendo returns to Gamescom after skipping last year’s event. So you have here from this VGC article, the company chose not to attend Gamescom in 2024. It was believed at the time that this was due to Nintendo focusing on the then unannounced Nintendo Switch 2 system. Now the publisher has confirmed it will return to the show, which takes place in Cologne, Germany, from August 20th until August 24th. A post on Nintendo’s official German account on X reads, “Mark it in red on your calendar. Nintendo will be back at Gamescom in 2025. We look forward to welcoming you from August 20th to the 24th in Cologne.” So, that’s actually a pretty cool thing. It’ll be another one of those summertime gaming events that, you know, we’re not going to see the the days of E3 where Nintendo makes their own announcements. Uh, big stuff aligned with any kind of existing gaming presentation or gaming show going on. But I do think that they’re going to show up with, you know, obviously their Switch 2 and everything that is in the pipeline at that point in time with some readytoplay things that aren’t out yet. We’ll probably get new snippets of gameplay and different types of uh gameplay that we hadn’t seen up to that point for upcoming titles. And we may get some small brand new announcements from Nintendo, but they’re still going to hold their own separate direct presentation likely over the summer before Gamescom. And then some of those, you know, big updates that we got from that direct presentation, uh, we will probably see more detailed coverage of at Gamescom 2025. So, it is nice to have that to look forward to. And, you know, opening that night live with Jeff Keley and everything. Maybe Nintendo’s there with one or two smaller announcements. And I’m sure we’re going to have a ton of third-p partyy Nintendo Switch 2 content to talk about over Summer Games Fest and Gamescom because that’s really going to be where I’m expecting the bulk of the big announcements to come from is going to be from a third party perspective at these summertime showcases. And we’ll obviously get a dedicated firstp party Nintendo Direct in there as well. The very last thing I just want to throw on screen for you guys, and I will have a link down to some of this footage in the description down below. There has been some brand new Cyberpunk 2077 gameplay circulating online and that it looks incredible, guys. It really does. Uh captured and running at 4K from the Nintendo Switch 2 in docked mode. Now, we know the performance mode for this game is going to target 40 fps. So, not necessarily 60 fps like it would be targeting on something like a PS5, but whenever you look at these sidebyside screenshots and comparisons in terms of the actual texture quality and visuals and things like that, it is very hard at this point to distinguish a noticeable difference. And I think that the optimization for the Switch 2 system is really shining here uh from the work of CD Project Red. And we’re looking at, you know, probably newer builds of the game than what we had before. And listen, something that is just, you know, obviously a technically beefy game, uh, being able to run and look as good as it does here on the Nintendo Switch 2 in dock play is just getting me really excited for the feature set of this console and what we can expect whenever it actually launches. So, uh, tons more gameplay than what you guys are seeing here to close out the video available. So, I do recommend you to go check that out if that’s something you were interested in seeing more of. But let me know in the comments down below how you feel about all the different stories we talked about today. Uh, no VRR confirmed in dock mode. Is that a big drawback for you? Kind of like it is for me because I definitely wanted that feature to be in the Switch 2 at day one. What do you think about Nintendo’s comments about them committing to not using physical game key cards? Do you think that that is something we will see them stick to the whole generation or might they go uh backtrack that halfway through? Uh, and what do you think about the game chat accessibility features, the recording limit, uh, the home screen sounds, and all of the stuff we’ve learned from the Nintendo Switch 2 OS so far, in addition to Nintendo being back at Gamescom this year. So, make sure you share all your thoughts and feelings in the comments down below before you leave, regardless if we agree or disagree. Also, make sure you like, subscribe, turn on your notification bell. And with that, I’ve been Sunbro, you’ve been Nation. Thanks so much for watching and I’ll see you guys in the next

[ad_1]
[ad_2]